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        <title>Rules Version 6.0</title>
        <link>http://gwnatakurpg.yuku.com/forums/5</link>
        <description>
        <![CDATA[ The name speaks for itself. This is the Sixth major incarnation of the rules for this game. All rules are subject to change and can be redone at anytime. Should this occur, there will be a notice made in the general forum. All members are expected to know and abide by these rules. If you dont, expect punishment. ]]>
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		<copyright>Copyright 2006, Yuku</copyright>
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		<item>
			<title><![CDATA[ Groups and Organizations ]]></title>
			<link>http://gwnatakurpg.yuku.com/topic/750/t/Groups-and-Organizations.html</link>
			<description><![CDATA[ There are 3 kind of groups that a Player can choose to be a part of, and 3 kinds that they cannot be a part of.<br><br><!--EZCODE UNDERLINE START--><u>Playable Groups[/b]<br><br><!--EZCODE BOLD START--><b> Militia</b><!--EZCODE BOLD END--><br><br>Militia's are mercenaries of sorts, that either used to work for a Government, or a special private force. Militia's aren't too different from other groups, except that they are usually hired by Militaries, or small countries.<br><br><!--EZCODE BOLD... ]]></description>

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			<author>feeds@yuku.com (DrkWlf)</author>
			<guid isPermaLink="true">http://gwnatakurpg.yuku.com/topic/750</guid>
			<pubDate>Sun, 25 Aug 2002 17:00:11 GMT</pubDate>
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			<title><![CDATA[ Ships ]]></title>
			<link>http://gwnatakurpg.yuku.com/topic/751/t/Ships.html</link>
			<description><![CDATA[ Each Government in the RPG starts off with a single shipyard, capable of constructing fifty metres of ship every day. Additional shipyards may be constructed at the price of 1,200 credits, and will take approximately a week and a half to build. For each additional shipyard constructed, an extra ship may be constructed at one time, but the number under construction at any given time may not exceed the total number of shipyards.<br><br>At a shipyard, five classes of ships may be... ]]></description>

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			<author>feeds@yuku.com (DrkWlf)</author>
			<guid isPermaLink="true">http://gwnatakurpg.yuku.com/topic/751</guid>
			<pubDate>Sun, 25 Aug 2002 16:41:30 GMT</pubDate>
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			<title><![CDATA[ Ability Levels ]]></title>
			<link>http://gwnatakurpg.yuku.com/topic/754/t/Ability-Levels.html</link>
			<description><![CDATA[ <!--EZCODE BOLD START--><b> Fighting ability:</b><!--EZCODE BOLD END--> This is a measurement of the raw hand-to-hand and close-combat abilities of a mobile suit. Mobile suits start off with a basic rating of 100 in this area, and melee weapons such as beam sabres will increase this number. <!--EZCODE ITALIC START--><i> <!--EZCODE BOLD START--><b> Example:</b><!--EZCODE BOLD END--> The XXXG-01W Wing Gundam has a pair of beam sabres, so instead of having a fighting ability of 100, it has a... ]]></description>

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			<author>feeds@yuku.com (DrkWlf)</author>
			<guid isPermaLink="true">http://gwnatakurpg.yuku.com/topic/754</guid>
			<pubDate>Sun, 25 Aug 2002 16:18:48 GMT</pubDate>
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			<title><![CDATA[ Joining Format ]]></title>
			<link>http://gwnatakurpg.yuku.com/topic/755/t/Joining-Format.html</link>
			<description><![CDATA[ <!--EZCODE UNDERLINE START--><u>Character:</u><!--EZCODE UNDERLINE END--><br>Name:<br>Age:<br>Height:<br>Weight:<br>Place of birth:<br>Brief Description or Image:<br>Brief History: <br><br><!--EZCODE UNDERLINE START--><u>Custom Mobile Suit:</u><!--EZCODE UNDERLINE END--><br><br>Organization's Name where constructed<br>Model Number &amp; Name<br><br><!--EZCODE BOLD START--><b> Overall height</b><!--EZCODE BOLD END--> / (optional)<br><!--EZCODE BOLD START--><b> Head height</b><!--EZCODE BOLD... ]]></description>

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			<author>feeds@yuku.com (DrkWlf)</author>
			<guid isPermaLink="true">http://gwnatakurpg.yuku.com/topic/755</guid>
			<pubDate>Sun, 25 Aug 2002 16:05:56 GMT</pubDate>
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			<title><![CDATA[ Storyline ]]></title>
			<link>http://gwnatakurpg.yuku.com/topic/757/t/Storyline.html</link>
			<description><![CDATA[ <b>Main Storyline</b><br><br>The main storyline is what the entire RPG plays by, which is all maintained and handled by the Administration, and the NPCs.<br><br>- Mini Sagas  Government based storylines, part of the main storyline, but is simply a sub category, where elongated storylines of the main occur of a span of a few days, weeks, and even months.<br><br><b>Sub Storylines</b><br><br>Sub storylines are storylines that fit into the category of Assassinations, and Attacks, usually the... ]]></description>

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			<author>feeds@yuku.com (DrkWlf)</author>
			<guid isPermaLink="true">http://gwnatakurpg.yuku.com/topic/757</guid>
			<pubDate>Wed, 27 Feb 2002 18:06:43 GMT</pubDate>
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		<item>
			<title><![CDATA[ Civilians ]]></title>
			<link>http://gwnatakurpg.yuku.com/topic/753/t/Civilians.html</link>
			<description><![CDATA[ Depending upon the job performed by a civilian, the governments may gain a certain bonus. Examples of such jobs and bonuses are as follows.<br><br>1 Civilian Mechanic = 1 Extra weapons slot for Corefighters and Cruisers<br><br>1 Civilian Psychologist = Slightly easier time coping with war, ZERO and EPYON side effects lessened (not by much)<br><br>1 Civilian Doctor = Less NPC Pilot casualties, PCs recover faster<br><br>1 Civilian Spy = Advance knowledge of enemy Fleet Deployment<br><br>There... ]]></description>

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			<author>feeds@yuku.com (Lex Sorata)</author>
			<guid isPermaLink="true">http://gwnatakurpg.yuku.com/topic/753</guid>
			<pubDate>Sat, 17 Nov 2001 15:29:07 GMT</pubDate>
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			<title><![CDATA[ Relationships ]]></title>
			<link>http://gwnatakurpg.yuku.com/topic/760/t/Relationships.html</link>
			<description><![CDATA[ 1. Rules<br><br>Since this is based on anime, this rule must be followed:<br><br>When any 2 characters get involved, one will usually die. <br><br>And since all governments are at war with each other, extra governmental relationships will result in penalties by the governments. <br><br>No obscene language, as stated before. If the 2 get pregnant, the woman must wait 9 game months before she is able to duel or battle. ]]></description>

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			<author>feeds@yuku.com (tomduo)</author>
			<guid isPermaLink="true">http://gwnatakurpg.yuku.com/topic/760</guid>
			<pubDate>Sun, 12 Aug 2001 11:18:35 GMT</pubDate>
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			<title><![CDATA[ Credits ]]></title>
			<link>http://gwnatakurpg.yuku.com/topic/756/t/Credits.html</link>
			<description><![CDATA[ For Duel and battle credits look there, as for costs of the shops stuff, look in the shop.<br><br>1. Banks<br><br>Banks will be kept up by all administrators and a moderator. Loans will no be given by the bank itself.<br><br>2. Accounts<br><br>Governments will have a Master account which will receive 30 credits a week. To earn more a battle must be set up. Governments and Mercenaries are the only ones able to buy metals. Governments can loan money out to its members with or without... ]]></description>

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			<author>feeds@yuku.com (tomduo)</author>
			<guid isPermaLink="true">http://gwnatakurpg.yuku.com/topic/756</guid>
			<pubDate>Sun, 12 Aug 2001 11:08:02 GMT</pubDate>
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			<title><![CDATA[ Battling/ Dueling ]]></title>
			<link>http://gwnatakurpg.yuku.com/topic/758/t/Battling-Dueling.html</link>
			<description><![CDATA[ 1. Dueling<br><br>Duels can either be friendly or not friendly. Either way a duel can be set up in the challenge forum, and fought in a battle arena. Duels cane be set up as so:<br><br>1 on 1- winner receives 20, loser receives 15; tie, both get 15<br>2 on 1- winner(s) receives 25(30 if on the uneven side), loser(s) receives 20; tie, both get 20.<br>2 on 2- winners receives 30, losers receives 25; tie, both get 25<br><br>All FFAs count as 1 on 1s, but 5 creds extra per winner. (ie first t... ]]></description>

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			<author>feeds@yuku.com (tomduo)</author>
			<guid isPermaLink="true">http://gwnatakurpg.yuku.com/topic/758</guid>
			<pubDate>Sun, 12 Aug 2001 10:57:50 GMT</pubDate>
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		<item>
			<title><![CDATA[ Punishment ]]></title>
			<link>http://gwnatakurpg.yuku.com/topic/759/t/Punishment.html</link>
			<description><![CDATA[ 1st offense- Warning<br>2nd offense- Banning for 24 hours. One star will be place in the title<br>3rd Offense- Banning for 1 week. 2 stars will be added.<br>4th Offense- Full Banishment<br><br><br>Any creating/ using other SNs to post while banned will result in Full Banishment. IPs and emails will be banned, and if further offenses are discovered, lets just say you dont want to do that. ]]></description>

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			<author>feeds@yuku.com (tomduo)</author>
			<guid isPermaLink="true">http://gwnatakurpg.yuku.com/topic/759</guid>
			<pubDate>Tue, 07 Aug 2001 20:48:23 GMT</pubDate>
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			<title><![CDATA[ General Basic Rules ]]></title>
			<link>http://gwnatakurpg.yuku.com/topic/752/t/General-Basic-Rules.html</link>
			<description><![CDATA[ General Basic Rules <br><br>1. NO MODDING!<br><br>This is when one of the following are committed<br><br>- Posting your enemies damage that you did<br>- Avoiding/Dodging every hit or taking little damage<br>- Exceeding your suit's designed capabilities<br>- controlling the reactions of the opposing character<br>- assuming that you scored a hit<br>- gaining a terrain advantage that isn't possible with the current terrain<br><br>2. No Multiple characters<br><br>This includes personal NPCs. NPCs... ]]></description>

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			<author>feeds@yuku.com (tomduo)</author>
			<guid isPermaLink="true">http://gwnatakurpg.yuku.com/topic/752</guid>
			<pubDate>Sun, 05 Aug 2001 22:59:46 GMT</pubDate>
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